2011年11月16日 星期三

Improving your house

Begin
  1. Launch Blender and load factory settings.
  2. If you have a numpad, make sure NumLock is on.
  3. Load the house model you created in the "Quickie Model" module.
  4. If the 3D manipulator is active, disable it.
  5. Adjust the viewpoint until you can clearly see two walls of the house and two sides of the roof.
Creating a ground plane
  1. Place 3D cursor to the bottom of the house.
  2. Press TAB to enter the edit mode.
  3. Select the bottom vertices by shift+RMB.
  4. Press shift+s to bring up the snap menu.
  5. Choose Cursor to seleced.
  6. Press shift+a
  7. Choose Mesh->Plane to create a plane.
Scale the ground plane
  1. RMB to select the ground in object mode.
  2. Press S to active scale.
  3. Press 7 to enlarge the ground 7x.
  4. LMB to confirm your changes.
Extruding Edges
  1. Press TAB to the edit mode.
  2. Switch to vertex select mode.
  3. Just select the vertex at the peak of the roof.
  4. Press shift+s to bring up the snap menu.
  5. In snap menu , select Cursor to selected to move the 3D cursor to the peak.
  6. Use "Pivot" menu to change the pivot to "3D cursor".
  1. Switch to edge select mode.
  2. Select four edges at the base of the roof.
  3. press E to extrude.
  4. Press S to extrude by scaling.
  5. Move the mouse to expand the roof of your house.
  6. LMB to confirm your changes.
Face selection

  1. Choose face select mode.
  2. shift+RMB to select three faces (tow roof and a wall).
  3. Press E to extrude.
  4. Press X to extrude along to the X axis.
  5. Press 2 to expand by 2 units.
  6. LMB to confirm your changes.
  7. Choose edge select mode.
  8. Press X or delete to delete an extra edge.
Subdividing face
  1. Choose Face select mode.
  2. Select six wall faces by shift+RMB.
  3. Press W to bring up  the special menu.
  4. Choose subdivide in the special menu.
  5. Press F6 to bring up operator panel.
  6. Set the number of cut to 9.
Create window and door
  1. In View Persp.
  2. Press Tab to edit mode.
  3. Choose ViewPoint Shading to solid.
  4. In Front View.
  5. Press B to Border select mode.
  6. LMB drag a region then release the mouse to select a region for window and door.
  7. Press E to extrude it.
  8. Type -.1 then LMB to confirm your change.

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