2011年11月14日 星期一

Quick model

Exercise: Make a house
* Font color is blue, means you must do this in the step.
Editing in Blender generally involves four steps:
  1. Selecting an object.
  2. Activating Edit Mode.
  3. Selecting part(s) of the object to act upon.
  4. Specifying the action(s) to be performed on those parts.
Default cube: File -> Load factory setting
Setting up the viewpoint
  • Num3 to swtich to a perfect right side view.
  • Num5 to switch to a perspective viewpoint.
  • Scroll or NUm+ to zoom it.
  • If lamp or camera is selected , you can't enter edit mode.
  • Press Tab to enter the edit mode.
Adjust the height
  1. Press TAB to enter the edit mode.
  2. Select four point from the top of the cube.
  3. View -> Right to right view point.
  4. Press G to active grab tool.
  5. Press Z to limit movement to the z-axis.
  6. Now move the mouse to adjust the height.
  7. Press LMB to confirm the change.
Extruding
  1. View -> Camera -> Active Camera.
  2. Then select four point from the top of the cube.
  3. View -> Right.
  4. Press E to extrude.
  5. Press Z to limit movement to the z-axis.
  6. Press LMB to confirm the change.(Now your right view is selected four vetices)
  7. Press W to call a menu then select Merge ( you can press ALT+M to do this). 
  8. Then select at center. It will merge four vertices to one.
Saving your work
  1. Press F2 or File-> SaveAs or Ctrl+S
  2. Then key in the file name.
  3. Press Save As Blender File button to save it.

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